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Team Eks Games

Independent games studio · İzmir & Istanbul

We make games that respect your time.

Puzzle games for iPhone and Android, made by five people in İzmir.

Featured

What we are making

What is out now, and what comes next.

Featured

ChargeBots

Wind your cable, carry the batteries, wake the sleeping robots.

Genre
Physics puzzle
Status
Released
Platforms
iOS
ChargeBots — Wind your cable, carry the batteries, wake the sleeping robots.

The studio in numbers

Where we are so far

3

Games in the stores

12,000

Levels across our games

6

Languages we ship in

5

People at the studio

Figures updated September 2026.

How we work

Four things we do on purpose

We prototype in public

Every idea gets two weeks and a playable build. If nobody at the studio wants to play it at lunch, it does not get a third week. Most of what we start does not survive this, and that is the point.

We build our own tools

Our editor, our physics solver and our localisation pipeline are ours. It is slower at the start and much faster afterwards, and it means a designer can change the game without waiting for an engineer.

We test with people, not metrics

We watch people play in the same room before we look at a single funnel. Numbers tell you that something is wrong; a person's face tells you where. We do both, in that order.

We ship, then we stay

Launch is the middle of the work. Tessera has had eleven content updates since release and none of them added a currency. We support a game for as long as people are playing it.

iOSAndroidUnityFlutterLevel designPhysics simulationBot playtestingSix languages

Careers

There are four ways in.

We hire slowly and we credit everyone. If none of the open roles is yours, the open application is a real door and we answer every one.

4 open roles