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Team Eks Games

Independent games studio · İzmir & Istanbul

We make games that respect your time.

Six projects. No energy bars, no timers, and nothing that punishes you for leaving.

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What we are making

Two released, four on the way. Every one of them started as a two-week prototype.

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Octo-Pop

Match three under water, and let the octopus clear the rest.

Genre
Match-three puzzle
Status
In development
Platforms
iOS · Android
About the gameIn development
Octo-Pop — Match three under water, and let the octopus clear the rest.

The studio in numbers

Where we are so far

3

Games in development

400

Levels built by hand

6

Languages we ship in

5

People at the studio

Figures updated September 2026.

How we work

Four things we do on purpose

We prototype in public

Every idea gets two weeks and a playable build. If nobody at the studio wants to play it at lunch, it does not get a third week. Most of what we start does not survive this, and that is the point.

We build our own tools

Our editor, our physics solver and our localisation pipeline are ours. It is slower at the start and much faster afterwards, and it means a designer can change the game without waiting for an engineer.

We test with people, not metrics

We watch people play in the same room before we look at a single funnel. Numbers tell you that something is wrong; a person's face tells you where. We do both, in that order.

We ship, then we stay

Launch is the middle of the work. Tessera has had eleven content updates since release and none of them added a currency. We support a game for as long as people are playing it.

iOSAndroidUnityFlutterLevel designPhysics simulationBot playtestingSix languages

Careers

There are four ways in.

We hire slowly and we credit everyone. If none of the open roles is yours, the open application is a real door and we answer every one.

4 open roles